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You play as a spider-esque creature with the ability to amputate one of its four legs. Doing so causes you to lose the ability to move in the direction corresponding to that leg. Use this to solve puzzles and navigate the mazes in side the game.
Controls - WASD or Arrow keys for movement, Mouse1 to click on buttons
Team Members - Steven Chua
Assets Used:
Font - https://www.dafont.com/robot-2.font
Status | Released |
Platforms | HTML5 |
Author | Graphcalibur |
Genre | Puzzle |
Comments
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stuck on level 9 🥲
edit: nvm just got it lol. great puzzle took me suuuuper long. but what's the last level (?) about?
Interesting concept and use of the theme.
Got slightly frustrated with several sections where it is pretty easy to overshot the required location for a key or exit (e.g. stage 3 key 2). Game doesn't feel like it is supposed to be testing for execution (correct me if im wrong), so perhaps tile-based movement would be a way to minimize such issues.
Again CMIIW, but several puzzles require the use of precise movement in between what appears to be 2 tiles on the map to complete the level. This kinda felt strange to me as the rest of the world appears to be in nice spider shaped tiles.
Thanks for the feedback!
Having free movement was an intentional design choice since I wanted there to be a bit of execution skill involved in lining yourself up correctly. It's also crucial to a few of the puzzles. I do agree though that it's too easy to overshoot which can be frustrating. If I were to improve on the game, I would probably give the player the option to slow down their movement so they can have greater control.